The Guilds

Cross-province organizations with significant power:

  • Engineer Guild - Controls technological advancement
  • Merchant Guild - Regulates trade and commerce
  • Healer Guild - Oversees all medical practice
  • Farmer Collective - Protects agricultural interests
  • Artisan Union - Represents craftsmen
  • Scholar’s Circle - Academic and philosophical body
  • Performance Guild - Arts and entertainment

Guilds have their own internal hierarchies, political agendas, and sometimes rival provincial authority. Players can join and rise through guild ranks.