The Guilds
Cross-province organizations with significant power:
- Engineer Guild - Controls technological advancement
- Merchant Guild - Regulates trade and commerce
- Healer Guild - Oversees all medical practice
- Farmer Collective - Protects agricultural interests
- Artisan Union - Represents craftsmen
- Scholar’s Circle - Academic and philosophical body
- Performance Guild - Arts and entertainment
Guilds have their own internal hierarchies, political agendas, and sometimes rival provincial authority. Players can join and rise through guild ranks.